







Shattered Rims
As much fun as Saints Row is, it comes up short a few rounds in a few other areas. I'm not sure if it was Volition's engine pushing the 360 to its limits or if it was something else entirely, but there were several occasions where there would simply be slowdown during the game...especially if there were a lot of cars, effects, and people onscreen at the same time. It isn't bad enough to kill you from an unseen assailant, but it was jarring to see it after the rest of the polish that was visited on everything else.
There were other oddball issues that I had seen, such as cars sinking through the map and my own car falling into a sort of "pot hole" on the road. I jumped out of the car and watched as it sank and disappeared into the street. There was also the issue during a mission of where I was supposed to ride shotgun but we had to switch cars. Somehow, the AI got into one side of the car and I got into the driver's seat, but because of how the mission was scripted in that I wasn't supposed to drive, I was stuck. I couldn't get back out or do anything else except pan the camera around, resetting the game my only escape. Fortunately, it seemed to only be a small glitch, but it was at the worst moment.
While it offers an extremely strong single player, don't expect to spend as much time in it as you may have with, say Grand Theft Auto: San Andreas. This is probably due, though, to how friendly Volition has made the gameplay for players who may no longer have to backtrack as far as they may need to during missions among other things. It's still a great experience, and the multiplayer helps to extend its shelf life along with the wide variety of achievements and activities that it makes available.