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Hollywood has been enamored with the aspect of unleashing natural and
not-so-unnatural disasters upon big cities; from earthquakes to volcanoes
to meteorites to alien invasions; there are very few situations that haven't
been envisioned on the big screen. Of course, these films are mostly for eye candy; sure, there's character development, and political discussion on the effects, but really, these aspects are so small compared to the ability to blow up a scale model or CGI rendering of a city. Surprisingly, Hollywood hasn't delivered us the next obvious step: what if all these events occurred on the same day? Fortunately, from the twisted mind of American McGee, we can possible see how that might be through Bad Day LA, though the game itself is extremely bad, ultimately feeling like a leftover serving from last generation console feast.

On the pitiful day in Los Angeles, our homeless protagonist Anthony, who bears not a too-dissimilar appearance and manner to Dave Chappelle's “Tyrone” character, is simply trying to cross a busy freeway, when literally all hell breaks lose. A hijacked jet filled with zombie gas crashes into an overpass and Anthony is thrust in the spotlight by healing the wounded, extinguishing fires, and dealing with zombified citizens. As Anthony reluctantly gains charges under him and some rather useful weapons left by the overwhelmed military, despite the fact that he just wants to get the heck out of the city, he works his way through LA, avoiding the chaos of the crowds, terrorists bent on destruction, and pretty every natural disaster you could name. As Anthony works his way out, he may grab unwarranted attention, denoted as a Threat Level, much like that used by the US government for terrorism alerts. Should Anthony injury or kill innocent people, his threat level rises and people will either avoid him or try to harm him. Only by helping to heal people and control the chaos will Anthony's threat level drop and people will be assist.