







It's not based on the book by Friedrich Nietszche, but the themes within the game share some common ground with the philosopher as the player becomes a freelance reporter in an adventure to look beyond the facts and discover the truth. In BG&E, benevolence is used as a blanket excuse to impose changes on society as everyone accepts their word as inescapable fact. Travel is restricted for the citizens’ own good, the press is forced to report only on what the government chooses for them to see, and not everything is as black and white. Peace is substituted for common sense and most of everyone within the game is content to live their lives without knowing the price that they are slowly paying, themes that are as important to the story of the game as they are in the world at large. It's too bad that it didn't get the attention that it deserves, but that's par for the course in a market that refuses look past the fear of a new property and beyond the next sequel.