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One of the things that I really liked about Diablo 2 was the story. Now, I’ll admit it wasn’t akin to a Best Selling Novel, but it was clear that Blizzard did put effort into telling a story and making it compelling. With all the rich mythology that Ironlore had access to I was hoping for something similar from Titan Quest. I was disappointed. While there is a story and there are some obvious efforts at compelling dialogue, it fell very flat for me.
After a short time, I mostly stopped bothering to listen to the voice acting and just tried to read the long text blocks quickly and then check
my quest log for the next quest point or magical MacGuffin to go grab. I think the lack of cutscenes before/after major battles also hurt
the story in terms of involvement. An overuse of cutscenes is definitely a bad thing, but for the feeling of an epic story the underuse is
also a bad thing. I was not able to witness the final cutscene due to a crash that resulted in a character reset as I was fighting the final
boss. As a note, for all that this is called Titan Quest, it is very light on Titan. There are Telkiens, which are developer made up
Titans, as the Bosses for the three acts. The only real Titan is at the very end. The final battle, complete with actual Titan is pretty
neat, but the Telkiens are underwhelming. Artistically lacking and uninspired boss patterns are a let down after some of the
really interesting mini-bosses for minor quests and unique named monsters.

Overall, Titan Quest is an enjoyable Diablo 2 clone, aside from the crashing defects. I can see playing this through
several times, on difference class combinations to get a feel for each and see all the items. However, it is still
lacking that something special to be able to take over Diablo 2’s place in my heart (and hard drive). -Dawn Burnell