Infinity Ward Staffers Swore Off World War II Games

The latest issue of Game Developer Magazine focuses in great detail on the much-beloved Call of Duty developer Infinity Ward.
Sister-site GameSetWatch is running some excerpts from the piece, including this notable tidbit,
“Call of Duty 4 was Infinity Ward’s third Call of Duty game, and as such we approached it knowing we needed to do something fresh. We don’t want to pigeonhole ourselves any more than we have to, and many members of the team came off Call of Duty 2 promising never to work on another WWII game.
We tried several different directions, many of which were failures, but the ultimate result was the best game any of us have ever worked on. As a game development experience, it seemed to go so smoothly that it was difficult to come up with five things that went wrong…
Coming off Call of Duty 2, we knew we wanted to do something different for our next game. We don’t agree with some critics who say that WWII as a genre is dead, but we couldn’t muster the same passion for the subject that we had in our first three WWII games (Call of Duty 1 and 2 and Medal of Honor: Allied Assault)”
No one who has played Modern Warfare can truthfully argue that the studio didn’t choose wisely.

