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Team Fortress 2 ‘Badlands’ Update Live; First Screens

By Alex Petraglia on Thursday, February 14, 2008 at 7:00 PM EST  

The Team Fortress 2 update Valve promised yesterday is now available. Restart STEAM to begin automatically downloading it.

Here’s a rundown of the changes:

Badlands released

Changes to Dustbowl

  • Added a new access point to the stage2 attacker gates (drop-down left from spawn), allowing attackers a way to reach the left route without being subjected to the spam and sentry gun fire
  • Fixed a gap in stage 3, cap 1 that allowed a player with to wiggle above the “ceiling” clip
  • Fixed a gap behind stage 1, cap 1 house
  • Fixed a high perch on stage1 cap1 house roof
  • Fixed a perch offering view of nodraw textures and the skybox (stage1 cap2 rock barrier)
  • Fixed a few places where rockets/demoman pipes could pass through non-solid models
  • Sealed up a gap over stage1 lower startgate
  • Clipped off tall windows in stage 3 to prevent sentry guns from behind built behind them

Changes to Capture the Flag Well

  • Fixed trains not starting on map spawn
  • Removed cap association from red spawns that were spamming console

Changes to Granary

  • Removed spawn timing advantage from the middle (from -3 to 0)
  • Fixed several model perch exploits (red, blue cp1 gate and blue cp2 gate pipe)
  • Fixed a few places where players could get stuck between containers and silos
  • Adjusted playerclips on red container that made it appear like players were floating

Misc. Changes

  • Added a small delay (200 ms) before a zoomed sniper shot can get a critical hit
  • Added server side convar mp_fadetoblack. Same functionality as Counter-Strike, used mainly during in-person tournaments and LAN events
  • Added flamethrower “sizzle” sound when the Pyro is hitting a target
  • Updated explosion debris to be a bit darker
  • Made some small changes to the Demoman viewmodel that were causing performance problems
  • Added a new timer to the HUD to show the value of mp_timelimit. This is useful if you’re playing a timed match on 2Fort, where you only set a timelimit on the server and no other win conditions.

Finally, here are a handful of screenshots we just snapped of the new map.

Badlands Map Screens

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