
The first time was just as a victim of circumstance, but in Crysis, developer Crytek drops the player into the proverbial soup as part of a special forces group assigned to rescue and extract an archeology team from the grip of an invasion. As in Far Cry, expansive outdoor levels and the ability to climb, swim, or drive to where you need to go are back, but Crytek’s newest title sharpens the skills that they had learned into an icy edge of razor sharp action shimmering with enough explosions to send Schwarzenegger to Mars…or bring your system to its watercooled knees.
It’s the year 2017 and as part of the US Special Forces, you’re being sent to a tiny island in the Philippine Sea to rescue a team of US nationals from the Korean Peoples Army. For some unknown reason, North Korea has launched an invasion of the island and you’re being sent in to follow up on the last transmission made by the team’s leader, Dr. Rosenthal, an search for any survivors. Not wanting to openly light the fuse on this powderkeg, the US decides on a covert mission to accomplish the impossible. That’s where you come in as Nomad, one member of the Special Forces unit, night jumping right into what could blow up into a full scale war. Crysis’ linear story might not be something that you haven’t seen before, but the creative gameplay twists make it an exciting experience easily spanning about ten or so hours of action.

The hero actually says few words during the course of the game and you’ll eventually get the impression that Nomad is pretty much a no-nonsense soldier type thrown into the worst situation imaginable, which is a good thing. The decent, lip synced voice acting surprisingly includes names such as sci-fi alum Claudia Black, sometime Pacino voice stand-in Andre Sogliuzzo, and actress Kristy Swanson, although some of the dialog can still have the occasional moment of cheese especially when you hear the same heavily accented insults from the North Korean soldiers over and over again. As for the soundtrack, it’s follows the mood of this alien invasion whether you’re stalking through the underbrush or sneaking through an enemy base, although your ears will probably be ringing from the firepower thundering through your speakers.
In-game cuts that keep you immersed aside from a few sections that fade to black before starting you off in a new area and you’ll watch faces snarl, teeth bared, eyebrows furrow, and hands point in your face thanks to the polished animation work that fills the game. Soldiers will slowly stalk through trees and actually try to lean around corners, their synced lips will move when they call you a Yankee dog, and physics will send them tumbling down the stairs when you greet them at the top with a lead injection.

Your playground consists of jungles along a beach, shanty towns taken over by the KPA, to the incredible alien architecture that makes it clear that you are somewhere that you aren’t supposed to be. Superb special effects turn every explosion into a blossoming ball of sparks and fire, pop burning ammunition from the fiery corpse of a tank, or send shifting shadows across the forest floor from the sun high above. The open feel of much of the game also gives you the ability to decide how to approach certain objectives as Far Cry did. Follow a river on foot or take an enemy skiff and ride down in style? Or try and climb higher to see what you can do? You pick the route.
If your PC meets the required specs, you should be able to enjoy some of the eye candy as long as you scale down most of the details. If you decide to test what you’ve got by cranking everything to its highest settings, get ready for plenty of eye candy but don’t be surprised if your frame rate suddenly begins jumping all over the place as it can push high-end cards at the highest resolutions. After playing for so long at the highest resolution that my monitor can support, the effects would start tearing into the graphics in some of the weirdest displays that I had ever seen. Leaving the game and getting back in seems to fix this, even with the latest drivers from Nvidia, but dropping it down to a lower resolution apparently solved the problem. Unoptimized engine or not, Crysis demands decent hardware to run consistently well making its requirements seem more like a warning label.

If you’ve shot your way through another first person shooter, you’ll find that Crysis doesn’t stray far from the basics, although they covering everything from driving a jeep to flying a VTOL troop carrier. Players won’t have trouble driving, flying, and shooting with Crysis thanks to the intuitive, and customizable, mapping, either with mouse and keyboard, or an Xbox 360 controller which Crysis will recognize. Every needed function is mapped for play, but if you have it hooked up when it wants to teach you something new, it will reference the controller, leaving me to scramble for the manual or the options screen to see what the corresponding keyboard control was.
Instead of giving you a skin of iron hitpoints, the latest body armor that will save your life in the game adds a dramatic new twist to the FPS formula in Crysis opening up a number of possibilities for players. Thanks to superscience and a regenerating power system, you can opt to run as fast as the wind, enhance your strength to leap over walls, activate armor, or cloak in order to sneak past enemy patrols as long as you have enough juice stored away as each ability will drain your power at varying rates. Cloaking slowly eats your energy, moving drains it even faster, and firing your weapon uncloaks you as well as sap whatever you had left leaving you open…and very vulnerable. Once your energy is gone, you’ll start taking meat damage which the suit will try to heal up as long as you survive long enough to find cover.
The enemy will generally do a very good job at trying to stay alive using cover, reposition itself, and try to outflank you. Capping the fuel tank on the back of a jeep will catch it on fire and if there’s an AI in the gunner’s seat, it will actually climb down, move through the car, and try to escape out of the side door before it explodes. That’s not to say that it’s a genius in everything as it can still do some bizarre things, like try and climb an unclimbable rock just to get to you, or storm a door into a room after making its way past the pile of bodies already outside instead of throwing a grenade.

Enemy soldiers will start wearing body armor and begin using armed jeeps and APC and it’s a good thing that head shots generally act as one shot kills. You might run into a few surprises such as helicopters overhead or discover that the KPA is a lot more prepared to handle your Nanosuit than you realize. As for the inevitable confrontation with the mysterious alien menace, finding a head to shoot at will be the least of your problems.
Sneaky players will find that they can use the Nanosuit as the ultimate ghillie outfit when they cloak to escape the enemy or tiptoe past an enemy patrol in the distance. A meter next to your minimap shows a general level of how alert nearby soldiers are to your presence, allowing you to gauge your tactics and decide if fighting or hiding is the better course of valor. Unlike in Far Cry where hiding didn’t matter since the enemy simply knew you were out there despite being several hundred yards away, cover works a lot better as intended allowing you to recharge your energy and cloak behind a tree, rock, or beneath a bush in relative safety. Attaching silencers to your weapons can keep you off the enemy’s attention list making it can be exciting to cloak and confuse.
You’re limited in how many weapons you can carry, but most weapons can be modified with attachments, whether it is a flashlight, a grenade launcher for assault rifles, or adding a sight to help give you the edge in a long distance firefight. If you’re playing the sneaky soldier, a silencer can help keep things quiet as you cloak yourself and move to the next position, leaving the KPA to wonder what exactly happened. Smoke grenades help confuse the enemy, and flashbangs can stun foes while you make your getaway. Should you set your rifle to automatic or single shots? You’ve got options.

Crysis’ multiplayer brings up to 32 players into a regular free-for-all deathmatch mode and a new gametype called Power Struggle. Power Struggle is similar in some ways to EA’s Battlefield series where two sides battle to secure hardpoints on a map to ensure victory, and matches can easily last for half an hour or more. The multiplayer maps are huge and open allowing for some great matchups, but some players may not be happy with the limited gametypes that they have to work with. There’s also no way to customize your avatar, other than your name, but you can still use nanosuit technology to punch your enemy across a room or cloak and camp a sniper post. Modders are already thinking of new gameplay tricks, so given time, multiplayer could see some changes as with Far Cry.
The story is straight out of a popcorn action flick and the graphics are some of the best that you will see on the PC, but the hardware price for admission is steep and there aren’t that many extras to look forward to once you’ve beaten back the alien horde. A sequel is virtually promised at the end of the game leaving room for improvement, but Crysis is still packed with enough hollow tipped surprises shot through solid gameplay making it an intense experience from start to finish. If your hardware can handle it and if you’re willing to spend a few hours acting as a one man army in a desperate bid to head off an international crisis both off and online, suit up and get ready for war.
Primotech Rating: 





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hey people please tell me? i want to know what must be my processor to run crysis on my computer
dono exsact what you need but get a 3ghz 2core duo prosessor to be sure