A Look at Assassin’s Creed Design

CGSociety has an in-depth piece outlining of the art direction and thought-process that went into conceptualizing the world of Assassin’s Creed. Besides being a fascinating read, it features never-before-seen concept art, renders, and screenshots.
From the article:
So the story goes, the Assassins really did exist in the Twelfth Century, (Alamut) and the action takes place during the Third Crusade. In the game play, you travel during your mission between real cities like Acre, Damascus and Jerusalem, supposed to look as they were in Palestine at the time.
The Assassin’s Creed challenge that lay ahead for Raphael Lacoste was to reintegrate the team and to impose a vision for the style of the environments. “The team wanted to keep the historical aspect but I also wanted to stylize,” he explains. “As the environments are fully interactive, I had to challenge the level of design all the time and find compromise to reach this beautiful and also fun environment! We tried as much as possible to keep the interesting picture composition, a nice range of details, realistic lighting and a good sense of depth.”
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